Counter Trap?!

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Counter Trap?!

Post by Bryan Lutra on Thu Nov 14, 2013 11:36 am

Counter Trap?!
Trap Card
Place 2 counters of any name, except for "Hyper-Venom Counter" or "Destiny Counter," on 1 or more face-up card(s) on the field.

Gives counter decks a boost, and isn't type specific.
Aliens = Gol'gar pop, Code A Ruins revival, Warrior and a few others can cause a 600 ATK difference
Spell Counters = endless uses
Ice Counters = ice counter deck useable now?
Fog Counters = They need as many counters turn one or two as possible.

Some other Counters. idk, I really only use counters in Aliens.


Last edited by Bryan Lutra on Fri Nov 15, 2013 2:02 pm; edited 2 times in total
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Re: Counter Trap?!

Post by Bryan Lutra on Fri Nov 15, 2013 2:12 am

Crap, hyper-venom counters and Destiny Leo counters shouldn't be allowed. Are there any other win-condition counters?
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Re: Counter Trap?!

Post by Minty Fresh on Fri Nov 15, 2013 3:40 am

Bryan Lutra wrote:Crap, hyper-venom counters and Destiny Leo counters shouldn't be allowed. Are there any other win-condition counters?
Try and add this into the card text using PSCT.
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